Dragan Stiglic :: Professional Portfolio |
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FEATURE FILMS | GAMES | INNOVATIONS | COMMERCIALS | BUSINESS PRESENTATIONS | TELEVISION | MISCELLANEOUS |
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INNOVATIONS :: INVENTIONS :: DIGITAL CONTENT CREATION TECHNOLOGIES |
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01 | |
> 2007 :: C-MUSIC :: COSMOGON CREATIONS, Israel
:: Invented C-MUSIC - new entertainment form that will links music and visuals in previously unexplored artistic combination. This new art-form is supported by inventive business-model which surfs on an upcoming potentials of converging media. Although initial idea originated back in 2001., C-Music concept can be "rounded" only today - due to the recent emergence of enabling technologies required. |
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> 2006 :: LIGHTWARP CG LENS :: HUMAN EYES , Israel
:: Invented/Designed LIGHTWARP - CG lens with premiere ability to artistically sculpt 3D vision space/layout in purely optical non-linear way. LIGHTWARP can be used to create stereoscopic movies with full control over every shot's convergence point/area and Z depth. LIGHTWARP empowers great sensation of depth and motion for animation/VFX movies and games. Target of LIGHTWARP's development is Depth Illusion Digital Imaging: Creation and distribution of 3D movies and games, without goggles or dual-stream infrastructure. |
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> 2005 :: DEPTHMAKER - UNIQUE 2.5 D ANIMATION SOLUTION :: HUMAN EYES, Israel
:: Designed and scripted DEPTHMAKER - software that uses only 2D images to create fully navigatable non-linear 3D space with enhanced depth illusion. Using patented technology, DEPTHMAKER can turn every multilayered photoshop file or photograph into navigatable depth-rich enviropnment. Empowering Artistic (non-linear) rather than Mathematical (linear) manipulations of 3D space, DEPTHMAKER creates '2D for 3D' layer-based animations with previously unavailable degree of depth sensation/believability and creative freedom. |
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> 2005 :: NEOVISION - New CG imaging system :: HUMAN EYES :: Israel
:: Together with Benny Landa, created new concept for CG-based motion pictures imaging and distribution. Target of NEOVISION research is to use advanced computer technologies to emulate ways in which human eye-brain system fuses multiply views of the same scene into unified 'depth-included' image. Commercial aim is to provide ways in which audience can enjoy 3D visuals and/or greatly enhanced depth and motion experiences - distributed across all digital media/devices - without aid of special goggles and dual video/film streams. |
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> 2004 :: CINEMATOGGLE - Digital Cinema :: COSMOGON CREATIONS , Israel
:: Created concept for new Digital Cinema entertainment form. Apart from linking films' teaser/trailer launches with web-based online casual gaming in original way, Cinematoggle provides unique way to entertain audiences in Digital Cinema venues. Cinematoggle is conceived with intention to elevate social experience of cinema-going to the new level. |
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> 2003 :: STORYTELL-R, Realtime Previs Tool :: COSMOGON CREATIONS , Israel
:: Created interactive realtime 3D previs / pre-viz / pre-vis / previsualization tool for film, television and games, using Anark Studio's (RAD) core game engine. STORYTELL-R allows real-time animation/choreography of objects, actors and cameras. Following year - STORYTELL-R was used for one-man-band ultra-fast previs on early stages of "Happily N'Ever After" and Genne Roddenburry's "Starpoint Academy" - animated feature films in production at DPSI, Israel. |
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> 2002 :: CAPSCENE :: COSMOGON, Israel & PHOENIX TECHNOLOGIES , Canada
:: Based around counter-intuitive yet inventive processing procedure of motion data - Created Cyber-Cinema authoring concept dubbed CAPSCENE. It's a set of motion-capture procedures for previsualization and/or creation of real-time synthesized cyber-movies, utilizing realtime active optical motion-capture technologies. CAPSCENE (Capturing the Scene) concept is director-centric mocap solution that empowers creation/authoring of CG-based movies with unprecended speed and efficiency. |
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> 2001 :: MEDIA CONDUCTOR :: SCREENPEAKS Technologies , Israel
:: Created basic concepts and designed Graphical User Interface for software tool that will enable authoring and automated playout of of multimedia content via Screenpeaks' MPG2 ultra-compression routine. Dubbed VIC-TV Creator - this software prepares simultaneous low-bandwith videos or stills for multichannel-streaming and/or interactive-TV-style watching via any digital set-top box. Idea to stream synchronized content using customized tool, enhanced efficiency of VIC-TV and strengthened the patent. |
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> 2000 :: FLICKER-FREE STILL IMAGE BROADCASTING :: SCREENPEAKS, Israel
:: By combining existing software applications - designed solution for flicker-free still image tv broadcasting via set-top boxes. Still-image flicker was common problem for all set-top box TV transmissions of that time. Based on Flicker-free image and Screenpeaks' VIC-TV info-channels invention - created principles and procedures for creation of highly effective and unique low-bandwith TV channels: GameSee, GuessGames, QuizzPlease?, MusicRelaxx, Micro-Karaoke. |
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> 1996 :: SYNTH-TV :: SELF-EMPLOYED FREELANCE , Israel
:: Designed set of technologies and creative procedures for fully Synthesized Television Entertainment. Due to the lack of enabling technologies and - naturally - money, SYNTH-TV remained unrealized until today. Since enabling technologies for it's materialisation are fully maturing only in the last few years - SYNTH-TV represents radically new entertainment form waiting to happen. |
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> 1994 :: VIRTUAL STUDIO TECHNOLOGY :: PIXEL CONTROL (RT-SET/VIZ-RT), Israel
:: By reversing classical motion control setup, invented one of the world's first basic virtual studio technologies at Pixel Control (later to become Rt-Set and Viz-Rt). Established first technical and creative procedures for Film & Television film-making where actors are performing against real-time computer generated environments, where CG cameras are synchronised with live action cameras in real time. Coined-up term RESTENT - "Realtime Synthetic Entertainment". Designed first virtual set prototypes. |
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